TEAM REGISTRATION Teams must register and pay the registration fee to participate in the 4v4 Heat Tournament. Teams should register into a division based upon age, gender and playing experience. Any team or player determined by the Tournament Director to have falsified their age could be dismissed from the tournament. Teams that span more than one age group must register in the division of the oldest player on the team. Teams are responsible for registering in the appropriate division. Failure to properly register may result in disqualification from the tournament and the registration fee will not be refunded. 

TEAM ROSTER & CHECK-IN: Each team must check-in prior to their first game and submit any outstanding registration fees at that time or they may be disqualified from the tournament. Roster changes can take place up until the team's first scheduled game time. Teams cannot add or change players after the start of their first game. Tournament officials have the right to demand proof of age for any player included on the roster. 

NUMBER OF PLAYERS: Six is the maximum number of players on each team’s roster: Four field players and two substitutes, teams are allowed less than six players if they chose. (A team must have a minimum of 3 field players). Players may only play on one team per division. 

RULE 1 - GAME DURATION The game shall consist of a twenty-four (24) minute game. A coin toss will determine direction and possession before the start of the game. Games tied after regulation play shall end in a tie, except in the playoffs. There are no timeouts and the game clock does not stop in 4v4 games. 

RULE 2 – KICK OFF May be taken in any direction. You cannot score directly from a kick off (ball must be 100% over the mid-line to be considered on the offensive half of the field). The kick off is an indirect kick. 

RULE 3 – KICK INS The ball shall be kicked into play from the sideline instead of thrown in. The ball is considered in play when the ball is touched and changes position. This is an indirect kick, and a goal cannot be scored from this kick. 

RULE 4 – DIRECT & INDIRECT KICKS All dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect with the exception of corner kicks and penalty kicks. Indirect kicks must only change position before the ball will be considered in play. If a free kick is awarded within five yards of the opposing goal box the ball with be moved back to five yards from the box. It is the referee discretion where the ball will be placed. 

RULE 5 – GOAL KICKS May be taken from any point of the end line. This is an indirect kick. 

RULE 6 – PENALTY KICKS Shall be awarded if, in the Refs opinion, a scoring opportunity was nullified by an infraction (the infraction does not automatically result in a red card). Penalty kicks are DIRECT kicks taken from the center of the mid-line with all players (on both teams) behind the mid-line. Penalty kicks are dead ball infractions. If a goal is not scored, the defense obtains possession with a goal kick. 

RULE 7 – GOAL SCORING A goal may only be scored from a touch (offensive or defensive) within the team’s offensive half on the field. The ball must be completely on the offensive half of the field, and cannot be touching the mid-line (Example: kick-off). If a player in their defensive half kicks the ball across the midline and the ball hits another player (offensive or defensive) and the ball goes in the goal, a goal will be awarded. If a ball is kicked from the defensive half and is not touched before the ball rests in the goal, a goal kick is awarded to the defensive team. A goal cannot be scored from an indirect kick, such as a kick-in from out-of- bounds. 

RULE 8 – FIVE-YARD RULE In all dead-ball situations, defending players must stand at least five yards away from the ball. If the defensive player’s goal is closer than five yards, the ball shall be played five yards from the goal box in line with the direction of play prior to the penalty. 

RULE 9 - SUBSTITUTION Substitutions may be made during dead-ball situations, regardless of possession. Teams must gain the field marshals attention and players must enter and exit at mid-field. 

RULE 10- GOALKEEPERS There are no Goalkeepers in the 4 v 4 Heat soccer tournament. 

RULE 11 – OFF SIDES There is no offside in the 4 v 4 Heat soccer tournament. 

RULE 12 – SLIDE TACKLING There is no slide tackling! If a player is sliding for the ball, contact with any player(s) from the other team is NOT ALLOWED. If a player slides and contact is initiated, a free kick shall be awarded. This does not prevent players from sliding to stop/intercept a ball where contact is not initiated during the slide. Example: a player may slide to save a ball from going out-of-bounds.

RULE 13 - NO HEADING RULE - effective 7/1/16 for all league or tournament U11 and younger games are prohibited from deliberately striking a soccer ball with any portion of their head (aka heading).  The rule is as follows:  If a U11 or younger player engages in heading a soccer ball during the tournament the parents /guardians and the player accept the risk and/or peril of doing so.  When a player deliberately strikes the ball with his/her head during the tournament , Referees and Assistant Referees of that game must consider the act to be Dangerous Play and handle the matter accordingly as an infraction of the laws of the games.  An indirect free kick (IFK) is awarded to the opposing team from the spot of the infraction.  If the infraction is within the goal area, the IFK should be taken on the goal area line parallel to the goal line at the point nearest to where the infraction occurred.  If the ball makes contact with the player’s head and the player has not deliberately played or attempted to play the ball, they play should continue as no infraction has occurred.  A player shall not be cautioned nor sent-off for persistent infringement, as a result of a heading infraction.  A player shall not be cautioned nor sent-off for denying an obvious goal scoring opportunity as a result of a heading infraction.

RULE 14 – HAND BALL CLARIFICATION Deliberate handling of the ball that denies a team of an obvious goal-scoring opportunity will result in the following: (1) A penalty-kick (at the discretion of the field marshal) (2) A yellow or red card given to the player committing the hand ball (at the discretion of the field marshal). 

RULE 15 – PROTESTS OF RULES There will be no protests. 

RULE 16 – GAME BALL / SIZE Teams are responsible for providing game balls. Here are the following sizes for each group: U7/8 = Size 3; U9-U12 = Size 4; and U13 & up = Size 5. 

RULE 17 – FIELD DIMENSIONS The playing field is 30 yards long by 20 yards wide. The goals are four feet high and 8 feet wide. 

RULE 18 – GOAL BOX The goal box is ten feet wide by six foot long located directly in front of the goal. There is no ball contact allowed within the goal box, however, all players may pass through the goal box as long as they do not touch the ball while in the box. If the ball comes to a rest in or on the goal box line, a goal kick is awarded regardless of who touched the ball last. Any part of the ball or player’s body on the line or inside the plane of the box is considered in the goal box and an extension of such. If a defensive player touches the ball after it has entered the plane, a goal will be awarded to the offensive team. If an offensive player touches the ball after it has entered the plane, a goal kick will be awarded to the defensive team. The plane of the goal box extends upward infinitely. 

RULE 19 – PLAYERS UNIFORM All players must wear shin guards. All players must wear matching colored shirts. In the playoffs, the higher seed will have the option of wearing alternative shirts. Players wearing protective casts must receive approval from the tournament director and will be required to check in prior to each game with the field marshal to be permitted to play. If the field marshal on the field of play deems a player’s protective cast is unsafe in any way, the player will not be allowed to play until the tournament director and athletic trainer re-approves the wearing of the protective cast. 

RULE 20 – DELAY OF GAME The head Ref has the official time. Any player may be cautioned with a yellow card if it is deemed by the field marshal that the player is intentionally wasting time, such as if a player intentionally kicks the ball long distances away from the playing field in order to waste time. 

RULE 21 – FORFEITS Teams are given five minutes from scheduled game time, or from delayed start time due to unforeseen circumstances, before the Ref issues a forfeit. Any team forfeiting one game during the playoffs may be removed from the tournament. 

RULE 22 – FINAL OVERTIME Qualifying games shall end in a tie. Only Final Games shall play into overtime. Golden Goal Overtime Period: Playoff Overtime shall consist of one 3-minute “golden goal” overtime period with a coin toss to decide kick-off/direction. The first team to score in overtime is the winner. Shootout:. If no team has scored in the 3-minute overtime, the winner shall be decided in a shootout with a coin toss to decide team-kicking order. The three players from each team remaining on the field at the end of the overtime period will be the only players to kick for their team. The remaining three field players after overtime regulation will rotate, alternating teams with each kick. The first round of shootouts will consist of each player kicking once (round of 3 players shooting per team). The team with the most goals after the first round will be considered the winner. If the score remains tied after the first round of penalty kicks, the same 3 players will alternate in the same order in a sudden death penalty kick format until one team scores unanswered. If one team has received a red card during the game and finishes with 2 players on the field, a remaining roster player (other than the red carded player) must be chosen to kick in the rotation of penalty kicks. If the red-carded player is the last remaining roster player, one of the two field players must kick twice. 

RULE 23 – SPORTSMANSHIP Coaches will be held responsible for the good sportsmanship of themselves, their players, players’ parents and spectators 

RULE 24 – YELLOW CARD Players that receive two yellow cards in one game will result in a red card. (Please see red card rule). Any player accumulating three yellow cards during a tournament will automatically be suspended for their next game (no exceptions). 

RULE 25 – RED CARD Refs have the right to eject a player or coach from the game for continual disobedience or as a result of an incident that warrants sending off. The team may then continue with their remaining two, three or four players, however, if the player receiving the red card was on the field of play, the team must complete the entire game a player short. The player receiving the red card will automatically be suspended for their next game (no exceptions). Players or coaches that are red carded must leave the immediate playing area, including the fan and team areas. If the player delays or refuses to leave, the game will be forfeited in favor of opposing team (regardless of the score at the time of the incident). **If player(s) is (are) issued red card(s) for fighting, player(s) will be ejected from the tournament and are subject to removal from the facility for the duration of the event. 

RULE 26 – COACH/PARENT EJECTION Refs have the right to eject a coach or parent from any game for continual disobedience or as a result of an incident that warrants ejection. Coaches or parents whom are ejected by the referee or tournament official must leave the field and area around the field before play will continue. If a coach or parent refuses to leave, the game will be forfeited in favor of the opposing team. 

RULE 27 – WEATHER RELATED ISSUES The tournament director reserves the right to modify, reschedule, or cancel the tournament due to inclement weather. The tournament director has the right to move or reschedule games, as well as the right to shorten game lengths. Team entry fees are non-refundable. 

RULE 28 – SCORING IN QUALIFYING PLAY Scoring in Qualifying Play – Games will be scored according to the following: 3 points for a win 1 point for a tie 0 points for a loss. Tiebreakers – Ties in standings between two teams will be broken by: 1) Head to Head, 2) Goal Differential (max 6 goals per game),  3) Goals For (max 6 goals per game), 4) Goals Against (max 6 goals per game), 5) Shootout. Ties between three or more teams will be broken by: 1) Goal Differential (max 6 goals per game), 2) Goals For (max 6 goals per game), 3) Goals Against (max 6 goals per game), 4) Shootout with 1 team receiving a first round draw by random draw. A forfeit will count as a score of 6-0. Shoot out is shot from half line. 

RULE 29 – AWARDS Top two teams advance into finals. Awards will be awarded to the top team in each age group. **Subject to change** ** 4v4 Heat Tournament Director will have final say on all disputes and interpretations of Tournament Rules. **